Saturday, September 14, 2024

World Plague Stopped by Digital Artist

 “When the World Plague Was Stopped by a Digital Artist”

Another story from the past that may reveal something important about our current situation regarding visual thinking humans in the age of AI and ChatGPT. -- TGW September 2024
By Thomas G. West, for "Computer Graphics" the ACM SIGGRAPH professional member publication for the Association of Computing Machinery Special Interest Group on Graphics, (November 2000).
The question: How did this fictional story published in 1995 so closely anticipate the covid 19 virus and pandemic -- that first appeared in December 2019, taking on full force in 2020 -- some 25 years before it actually happened? Makes you think.
Below is an excerpt of the imaginary story from Wired Magazine, Fall 1995: “Savior of the Plague Years 1996-2020.”
“Our initial hope was to find some weakness in [the] Mao [plague virus] that we could exploit. But what we found scared the living daylights out of us. . . . What we discovered [was that] . . . in hours, it converted the entire immune system into an ally. We were devastated. [But in time we realized that] we had the human genome nailed, and we had the Mao genome nailed. And we had that marvelous [broadband Internet virtual reality] system for communicating among scientific minds. We used the system to design a new human killer T-cell -- the Mao [plague virus] Killer T. . . .
“How did you do that?
“Actually, it wasn't me; that was Javier's idea.
“But I thought Javier was a graphic designer, not a scientist.
“Which is probably why he cracked it, and we didn't. He worked out the simulation routines that showed how [the] Mao [virus] did the cell intrusion and subversion. And he became fascinated with membrane geometry, not knowing anything about protein electrochemistry or synthesis. For him it was just a graphics puzzle, and he played around with the simulations until he found a surface that would turn the probe back on itself. All we'd asked him to do was modify the program. . . . We thought . . . he would just create a simple command. Instead, he solved the problem of armoring, because if you can simulate it, you can order it up in wetware. When we saw the demo, the [lab] went silent. Absolute silence for perhaps 30 seconds. Then everybody started talking frantically.” -- Interview excerpt from the story “Savior of the Plague Years 1996-2020,” Wired Scenarios, 1995
“The future of humanity and microbes likely will unfold as episodes of a suspense thriller that could be titled Our Wits Versus Their Genes.” -- Dr. Joshua Lederberg, Science magazine, 2000.
Our Wits Versus Their Genes
It is our wits against their genes -- and their fast evolution. And it will always be so.
We now understand that we can never live without the microbes. We used to think they were the enemy. Now we can see clearly that they are essential supports for our lives and our world. Finally, we have learned to think more in terms of ecology than warfare, interdependence rather than elimination.
Yet we now also know that we can never stop finding new ways to protect ourselves from their occasional pathological outbreaks (and, worse, our own stupidity). We can never adapt through our own genes as quickly as they can -- so, we must find other ways. We must use our wits and we must learn to use all the different kinds of cleverness and inventiveness that we have among us. And we can never stop.
When I read Joshua Lederberg's wonderful short essay in Science on how we have come to understand the fundamental nature of infectious disease, I was immediately reminded of the Wired short science fiction story excerpted above.
This story has stayed with me, recurring to mind from time to time, since I first read it years ago. A good test of a good piece. I thought there might be a special connection between the two that would be of interest to those who know something about the near-term and longer-term prospects for computer graphics.
Initially, it is a bold and almost silly idea -- the world being saved by a digital artist -- during a fictional time of global plague where small surviving colonies were linked by a diminished but still functioning Internet. Yet, the way the story is told, the idea gained unexpected credibility. And behind the story there is a greater question and possibly a deeper understanding -- one that we have been dealing with for some time in its various aspects.
That is, of course, does the skill, the technology, the kind of mind and the special experience of the digital artist actually lend itself distinctly to solving certain kinds of problems better than others? And might these solutions (one day) have unexpectedly broad impact?
Perhaps we have a short story here that could be making a statement that has greater weight than many volumes of science or policy or procedure. Considering the enduring importance of the topic, it would appear that it could be of special interest to many beyond the comparatively small world of computer graphics.
And, considering the more recent history since 2000 of global threats from SARS, anthrax, mad cow disease and bird flu, it would seem that all of us would have a deeper and more enduring interest.
Just a Graphics Puzzle
I had long admired the Wired Scenarios story because it seemed to capture in a few words (and provocatively doctored photographs), my own long-held belief -- that the visual approach has a special power for seeing patterns and solving problems which is not properly or fully appreciated. Too often, it is assumed that what is wanted is to know a lot of facts and to recall them quickly and accurately, on demand. The training and selection for most of our professions, from law to medicine, is based mainly on this narrow idea.
However, the literature on creativity has long observed that the most important thing is seeing the big patterns and seeing the unexpected connections and novel solutions. For this, it is often the outsider who has the advantage of seeing the unexpected pattern what the well-trained professionals within the field somehow miss. The story of the less than fully trained and less than fully informed outsider making the big discovery is in fact a commonplace in the history of science.
By his own report, Albert Einstein relied more on his mental images than the kinds of mathematics used by his associates. Indeed, as Einstein became a better mathematician, several have argued that his creativity became considerably diminished, as his approach became more mathematical (more conventional) and less visual (less original). It is striking that this pattern was noted separately both by the physicist Richard Feynman and the scientist and author Abraham Pais.
One mathematician of Einstein’s own era, David Hilbert, a great admirer of Einstein's work, came close himself to some of the early basic insights involved in general relativity. Yet Hilbert did not claim any share of Einstein's major accomplishment. However, he did make clear, with no small amount of exaggeration, that Einstein's ideas came from other places than his mathematical skill. “Every boy on the streets of Göttingen,” he said, “understands more about four-dimensional geometry than Einstein. Yet, in spite of that, Einstein did the work and not the mathematicians.”
I was pleased to see the authors of the Wired story acknowledge these observations. But I was even more pleased to see them focus on the skills and approach of a computer graphics artist -- one who saw the solution to the disease process as “just a graphics puzzle” involving “membrane geometry.”
Since (in the story) they were all using virtual reality (VR) simulations of the microbes, he could visualize directly the various structures. Because of the VR images, he did not have to rely on years of training and experience to build a crude personal mental image of what was going on at the surface of the molecule.
It is quite easy to imagine that someday soon discoveries such as this may be routinely expected with powerful graphic computers and as that high-quality VR and high bandwidth Internet connections have become more and more widely available. With such technological developments, a lot of previously unrecognized talent could come quickly and unexpectedly into play.
In the end, of course, you need both the experts and the outsiders. You also need a large and varied team with many kinds of training and native talents in order to find solutions as well as implement remediation programs. In the not too distant future, with the widespread use of new visualization technologies, perhaps we will all grow to have a greater appreciation of what each person, and each kind of brain, can bring to such a problem, whether in medicine or other areas.
Around the World in 80 Hours
In his Science essay, Dr. Lederberg, pointed out that in our competition with microbes many of our recent technical and economic advances play right into the strengths of the fast-adapting, tiny creatures. We live longer and world population grows, doubling twice in the last century, fostering “new vulnerabilities.”
There is greater crowding, making disease transmission between individuals easier. Continued destruction of forests brings greater contact with disease-carrying animals and insects. Increased freedom in travel and trade further compound these problems. “Travel around the world,” he says, “can be completed in less than 80 hours (compared to the 80 days of Jules Verne's 19th-century fantasy), constituting a historic new experience.”
Everywhere this long-distance travel has become frequent and routine: “Well over a million passengers, each one a potential carrier of pathogens, travel daily by aircraft to international destinations. International commerce, especially in foodstuffs, only adds to the global traffic of potential pathogens and vectors [carriers].
“Because the transit times of people and goods are now so short compared to the incubation times of disease, carriers of disease can arrive at their destination before the danger they harbor is detectable, reducing health quarantine to a near absurdity.”
Dr. Lederberg also points out that when it comes to the pathological development of microbes, we may be our own worst enemies. He observes that “the darker corner of microbiological research is the abyss of maliciously designed biological warfare (BW) agents and systems to deliver them. What a nightmare for the next millennium! What's worse, for the near future, technology is likely to favor offensive BW weaponry. . . .”
Brilliant Flashes
Consequently, in the long run as well as the short run, we can see that it is indeed our wits against their genes. And it will always be so. Mostly, as Dr. Lederberg explains, we now see that microbes are essential supports for our lives and our world. They are everywhere -- and mostly they are on our side, more or less. However, we do need to be aware that in spite of medical successes and a wiser understanding of ecological perspectives, that serious problems probably lie ahead.
We know more, but our economic and political successes may create enormous future problems. However, we may take some heart in expecting that the spread of new visualization technologies (among other things) may help to promote a more comprehensive view of our whole situation -- promoting strong visual thinkers to make wiser decisions about the future for us all. And, with some luck, we may learn to explicitly appreciate the full value of digital artists (and those like them) -- and their real life potential to be true global heroes if the worst were to happen.
While we have learned to think more in terms of ecology than warfare, we all now know that we can never stop searching for new ways to protect ourselves. We can never adapt through our own genes as quickly as the microbes can. We must find other ways. So, we have to use our wits and we must learn to use all the different kinds of cleverness and inventiveness that we have among us -- especially among those who might be best suited to seeing patterns and structures that might be missed by the experts. We need to search a broader field with greater success. Because we can never stop.
References
Joshua Lederberg, “Infectious History,” in Science magazine, April 14, 2000, pp. 287-293. Part of series, “Pathways of Discovery.” The late Dr. Lederberg headed the Laboratory of Molecular Genetics and Informatics at the Rockefeller University in New York City. He became a Nobel Laureate (1958) for his research on genetic mechanisms in bacteria. West met with Dr. Lederberg from time to time at dinners and other functions of the National Library of Medicine when Dr. Lederberg served as a member of the NLM Board of Regents.
This is an excerpt of a column that first appeared in ACM SIGGRAPH Computer Graphics magazine in November 2000. Much has happened since then to underscore the relevance of Dr. Lederberg’s essay and the Wired story. (ACM SIGGRAPH is the short form of The Association of Computer Machinery Special Interest Group on Graphics.)
Wired magazine, "Savior of the Plague Years 1996-2020," in Wired Scenarios: 1.01, special supplement to Wired magazine, Fall 1995, pages 84-148. By the staff of Wired magazine. Image manipulation by Eric Rodenbeck.

Thursday, September 12, 2024

  

Biographical Sketch and Notes -- Thomas G. West – Revised, September 2024

 

West is the author of three books. His first book is In the Mind's Eye: Creative Visual Thinkers, Gifted Dyslexics and the Rise of Visual Technologies. This book was awarded a gold seal and selected as one of the “best of the best” for the year by the American Library Association (in their broad category including psychology, psychiatry and neurology). The book has been translated into Japanese, Chinese and Korean. West has provided presentations for scientific, medical, art, design, computer and business groups in the U.S. and 19 foreign countries.        

 

West’s second book is Thinking like Einstein: Returning to Our Visual Roots with the Emerging Revolution in Computer Information Visualization. This book is based on seven years of invited articles and quarterly columns written for the in-house professional magazine of the international computer graphics organization ACM-SIGGRAPH (with annual conferences of up to 60,000 attendees, including physicists, physicians, surgeons, astronomers, mathematicians, technologists, artists, video game designers and makers of feature films). 

 

His third book -- Seeing What Others Cannot See: The Hidden Advantages of Visual Thinkers and Differently Wired Brains -- focuses on stories of scientific discoveries and technological innovations made by dyslexics and other different thinkers.

 

West has lectured worldwide to varied groups interested in visual thinking, visual  technologies, dyslexics and other different thinkers in the workplace. West has given presentations to the Confederation of British Industry in London, the Netherlands Design Institute in Amsterdam, a meeting of 50 Max Planck Institutes in Göttingen, Germany, the Italian Dyslexia Association in Rome, the first ever “Diversity Day” conference for the staff of GCHQ (the descendants of Bletchley Park, World War II Nazi code breakers, Winston Churchill’s highly secret “Ultra” code breakers in World War II) in Cheltenham, England, scientists and artists at Green College and at Magdalen College within Oxford University, England, the Royal College of Art in London, the Glasgow School of Art in Scotland, a dyslexia policy conference at the University of Uppsala in Sweden (attended by the Queen of Sweden), the University of California at Berkeley, an education conference sponsored by Harvard and MIT, the Arts Dyslexia Trust in London, an education conference in Dubai, United Arab Emirates, and a meeting of visualization scientists and artists sponsored by MIT and the Getty Museum in Los Angeles. 

 

Other presentations have included the Learning Disability Association of Taiwan, the international conference of computer graphic artists and technologists (ACM-SIGGRAPH) in Vancouver, BC, Canada, the International Symposium on Dyslexia in the Chinese Language organized by the Society of Child Neurology and Developmental Pediatrics in Hong Kong, the U.S. National Library of Medicine in Bethesda, Maryland, the Educational Testing Service in Princeton, New Jersey, the Aspen Institute in Colorado, Pixar Animation Studios in Emeryville, California – and a Director's Colloquium for scientists and staff of NASA Ames Research Center (at Moffett Field in California’s Silicon Valley).

In November 2014, West was invited to give five talks for the Dyslexia Association of Singapore as part of a nation-wide effort to take advantage of the distinctive talents exhibited by dyslexic children and adults. Long a leader in technological and commercial innovation, Singapore plans to lead the world with this effort as well. 

 

Note: During 2020 - 2023, virtual talks have been given in the US, Egypt, the Netherlands, Singapore and Zimbabwe. Formerly, distribution for Prometheus Books titles was provided by Penguin Random House. In June 2019, Prometheus Books was sold and “Prometheus Books” became an imprint of Rowman & Littlefield. The new publisher brought out a new (Third) edition of In the Mind’s Eye (the first time in paper) in July 2020.  Having been in print continuously for more than 30 years, In the Mind’s Eye is seen in the trade as an “evergreen,” a book that never ages and never stops selling. Contact information: thomasgwest@gmail.com, 202-262-1266.

 

Alternative Versions

 

He has given presentations to the Confederation of British Industry in London, the Netherlands Design Institute in Amsterdam, a meeting of scientists from the 50 Max Planck Institutes in Göttingen, Germany, the Italian Dyslexia Association in Rome, the first “Diversity Day” conference for the staff of GCHQ, the code-making and code-breaking descendants of Bletchley Park (World War II breakers of Nazi codes), in Cheltenham, England, scientists and artists at Green College and at Magdalen College within Oxford University, England, the Royal College of Art in London, the Glasgow School of Art in Scotland, a dyslexia policy conference at the University of Uppsala in Sweden, the University of California at Berkeley, an education conference sponsored by Harvard and MIT, the Arts Dyslexia Trust in London, an education conference in Dubai, United Arab Emirates, and a meeting of visualization scientists and artists sponsored by MIT and the Getty Museum in Los Angeles. 

 

Other presentations have included the Learning Disability Association of Taiwan, the international conference of computer graphic artists and technologists (ACM-SIGGRAPH) in Vancouver, BC, Canada, the International Symposium on Dyslexia in the Chinese Language organized by the Society of Child Neurology and Developmental Pediatrics in Hong Kong, the U.S. National Library of Medicine in Bethesda, Maryland, the Educational Testing Service in Princeton, New Jersey, the Aspen Institute in Colorado, Pixar Animation Studios in Emeryville, California – and a Director's Colloquium for scientists and staff of NASA Ames Research Center (at Moffett Field in California’s Silicon Valley)In November 2014, West was invited to give five talks for the Dyslexia Association of Singapore as part of a nation-wide effort to take advantage of the distinctive talents exhibited by dyslexic children and adults. Long a leader in technological and commercial innovation, Singapore planned to lead the world with this effort as well. 

 

West’s first book is In the Mind's Eye: Creative Visual Thinkers, Gifted Dyslexics and the Rise of Visual Technologies. This book was awarded a gold seal and selected as one of the “best of the best” for the year by the Association of College and Research Libraries of the American Library Association. The book has been translated into Japanese, Chinese and Korean -- and West has provided presentations for scientific, medical, art, design, computer and business groups in the U.S. and 19 foreign countries.        

 

West’s second book is Thinking like Einstein: Returning to Our Visual Roots with the Emerging Revolution in Computer Information Visualization. This book is based on seven years of invited articles and regular columns written for the in-house professional member magazine of the international computer graphics organization ACM-SIGGRAPH (with annual conferences of up to 60,000 scientists, surgeons, mathematicians, technologists, artists and makers of feature films). 

 

His third book -- Seeing What Others Cannot See: The Hidden Advantages of Visual Thinkers and Differently Wired Brains -- focuses on stories of scientific discoveries made by dyslexics and other different thinkers.

 

The second edition of In the Mind’s Eye includes a Foreword by the famous medical writer Oliver Sacks, MD, who said “In the Mind's Eye brings out the special problems of people with dyslexia, but also their strengths, which are so often over looked. . . . It stands alongside Howard Gardner's Frames of Mind as a testament to the range of human talent and possibility.” According to one reviewer: “Every once in a while a book comes along that turns one’s thinking upside down. In the Mind's Eye is just such a book.” 

 

Selected Publications 

 

West, Thomas G. 1991 In the Mind’s Eye. Amherst, NY: Prometheus Books, distributed by Penguin Random House. (The second edition, 2009, of In the Mind’s Eye includes a Foreword by the late Oliver Sacks, MD -- see below.)

 

West, Thomas G., 1992. “A Future of Reversals: Dyslexic Talents in a World of Computer Visualization,” Annals of Dyslexia, the Orton Dyslexia Society, now the International Dyslexia Association, vol. 42, pp. 124-139. 

 

West, Thomas G., 1994. “A Return to Visual Thinking.”  In Proceedings, Science and Scientific Computing: Visions of a Creative Symbiosis. Symposium of Computer Users in the Max-Planck-Gesellschaft, edited and translated by P. Wittenberg and T. Plesser. Gottingen, Germany, November 1993. (Published as a book in 1994.) (Paper published in German: Ruckkehr zum visuellen Denken, Forschung und Wissenschftliches Rechnen: Beitrage anlasslich des 10. EGV-Benutzertreffens der Max-Planck-Gesellschaft in Gottingen, November 1993.)

 

West, Thomas G., 1999. “The Abilities of Those with Reading Disabilities: Focusing on the Talents of People with Dyslexia.” Chapter 11, Reading and Attention Disorders: Neurobiological Correlates. Edited by Drake D. Duane, MD, Baltimore, MD: York Press, Inc. 

 

West, Thomas G., 2004. Thinking Like Einstein: Returning to Our Visual Roots with the Emerging Revolution in Computer Information Visualization. Amherst, NY: Prometheus Books. 

 

West, Thomas G., 2005. “The Gifts of Dyslexia: Talents Among Dyslexics and Their Families,” Hong Kong Journal of Paediatrics (New Series), 10, 153-158. 

 

West, Thomas G., 2009. In the Mind’s Eye: Creative Visual Thinkers, Gifted Dyslexics and the Rise of Visual Technologies. Second edition. Amherst, NY: Prometheus Books, distributed by Penguin Random House. (The first edition was published in 1991.) The second edition of In the Mind’s Eye includes a Foreword by the late Oliver Sacks, MD -- see above.)

 

West, Thomas G., 2014. “Amazing Shortcomings, Amazing Strengths: Beginning to Understand the Hidden Talents of Dyslexics,” Asia Pacific Journal of Developmental Differences, vol. 1, no. 1, January 2014, pp. 78-89. (A publication of the Dyslexia Association of Singapore, DAS). 

 

West, Thomas G., 2017. Seeing What Others Cannot See: The Hidden Advantages of Visual Thinkers and Differently Wired Brains. Amherst, NY: Prometheus Books, distributed by Penguin Random House. With this new book, West investigates how different kinds of brains and different ways of thinking can help to make discoveries and solve problems in innovative and unexpected ways. West focuses on what he has learned over the years from a group of strong visual thinkers and those with dyslexia, as well as those with Asperger’s syndrome, and other different ways of thinking, learning and working. 

 

 

Selected Publications and Readings

 

Eide, Brock, MD, MA, and Fernette Eide, MD, 2023. The Dyslexic Advantage: Unlocking the Hidden Potential of the Dyslexic Brain. Revised and Updated. New York, NY. Plume, An imprint of Penguin Random House, LLC. “The Dyslexic Advantage had a profound and positive impact on my life since it explained ‘me’ to me for the first time.” -- Dr. Robert Ballard, Explorer-at-Large for the National Geographic Society and author of Into the Deep: A Memoir from the Man Who Found Titanic.

 

West, Thomas G., 2022. “Dyslexic Strengths in Times of Adversity,” Asia Pacific Journal of Developmental Differences, Singapore, Vol. 9, No. 2, July 2022, pp. 194-203. 

West, Thomas G., 2022. “Personal Memories of Donald A.B. Lindberg M.D., Visual Thinker and Medical Visionary,” in Transforming Biomedical Informatics and Health Information Access, B.L. Humphreys, et al, Editors. Invited section, for comprehensive history, with many authors, of the life and career of the former Director of the U.S. National Library of Medicine, published February 1, 2022, by IOS Press, Amsterdam. Keywords: Donald A.B. Lindberg M.D., visual thinking, computer graphics technology, dyslexia, U.S. National Library of Medicine, native voices, internet medical innovations, high performance computing and communications.

 

West, Thomas G., 2017. Seeing What Others Cannot See: The Hidden Advantages of Visual Thinkers and Differently Wired Brains. Amherst, NY: Prometheus Books, distributed by Penguin Random House. 

 

West, Thomas G., 2014. “Amazing Shortcomings, Amazing Strengths: Beginning to Understand the Hidden Talents of Dyslexics,” Asia Pacific Journal of Developmental Differences, Vol. 1, No. 1, January 2014, pp. 78-89. A publication of the Dyslexia Association of Singapore (DAS). DAS initiated a multi-year program “Embrace Dyslexia,” intended to take advantage of the distinctive talents of dyslexic children and adults, as a form of economic competitive advantage. Long a leader in technology and commerce, Singapore intends to lead the world in this effort as well. In November 2014, Thomas G. West was invited to visit Singapore for a week to give five talks as part of the kick-off for the “Embrace Dyslexia” program.

 

West, Thomas G., 2009. In the Mind’s Eye: Creative Visual Thinkers, Gifted Dyslexics and the Rise of Visual Technologies. Second edition. Amherst, NY: Prometheus Books, distributed by Penguin Random House. (The second edition of In the Mind’s Eye includes a Foreword by the late Oliver Sacks, MD, who said “In the Mind’s Eye brings out the special problems of people with dyslexia, but also their strengths, which are so often overlooked. . . . It stands alongside Howard Gardner's Frames of Mind as a testament to the range of human talent and possibility.”)

 

West, Thomas G., 2005. “The Gifts of Dyslexia: Talents Among Dyslexics and Their Families,” Hong Kong Journal of Paediatrics (New Series), 10, 153-158. 

 

West, Thomas G., 2004. Thinking Like Einstein: Returning to Our Visual Roots with the Emerging Revolution in Computer Information Visualization. Amherst, NY: Prometheus Books. 

 

West, Thomas G., 1999. “The Abilities of Those with Reading Disabilities: Focusing on the Talents of People with Dyslexia.” Chapter 11, Reading and Attention Disorders: Neurobiological Correlates. Edited by Drake D. Duane, MD, Baltimore, MD: York Press, Inc. 

 

West, Thomas G., 1994. “A Return to Visual Thinking.”  In Proceedings, Science and Scientific Computing: Visions of a Creative Symbiosis. Symposium of Computer Users in the Max-Planck-Gesellschaft, edited and translated by P. Wittenberg and T. Plesser. Gottingen, Germany, November 1993. (Published in 1994.) (Paper published in German: Ruckkehr zum visuellen Denken, Forschung und Wissenschftliches Rechnen: Beitrage anlasslich des 10. EGV-Benutzertreffens der Max-Planck-Gesellschaft in Gottingen, November 1993.)

 

West, Thomas G., 1992. “A Future of Reversals: Dyslexic Talents in a World of Computer Visualization,” Annals of Dyslexia, Orton Dyslexia Society, vol. 42, pp. 124-139. 

 

West, Thomas G., 1991. In the Mind’s Eye, Amherst, New York: Prometheus Books. 

According to an early reviewer: “Every once in a while a book comes along that turns one’s thinking upside down. In the Mind's Eye is just such a book.” 

 

Deborah from DAS Singapore loves ChatGPT – use her quote

 

From Wikipedia – Luddites – this is a familiar term but the entry provides useful perspectives, in some detail, in reference to the effects with respect to modern jobs and education. 

 

“The Luddites were a secret organization of English textile workers in the 19th century who formed a radical faction which destroyed textile machinery. . . . They protested against manufacturers who used machines. . . . Luddites feared that the time spent learning the skills of their craft would go to waste, as machines would replace their role in the industry. Many Luddites were owners of workshops that had closed because factories could sell similar products for less. [The] factories required fewer workers than producing those same things in a workshop. This left many people unemployed and angry. The Luddite movement . . . culminated in a region-wide rebellion that lasted from 1811 to 1816. Mill and factory owners took to shooting protesters and eventually the movement was suppressed with legal and military force, which included execution and penal transportation of accused and convicted Luddites. Over time, the term has come to mean one opposed to industrialisation, automation, computerisation, or new technologies in general.”